• Texel - element of a texture
  • Mipmap - pre-calculated impages that accompany a main image (MIP = multum in parvo == latin for much in a small space)
  • Anisotropic - direction dependent (vs. isotropic - homogenity in all directions)
  • Anisotropic mipmap - ? using higher resolution textures for directions where more details is needed ?
  • Bilinear filtering - smooths textures that are smaller or larger than actual size - interpolating among the 4 texels nearest the output pixel
  • Trilinear filtering - does linear interpolation between mipmaps
    1. do bilinear filtering on 2 mipmaps closest to the desired size
    2. interpolate between the 2

-- MattWalsh - 12 Feb 2009

Topic revision: r1 - 12 Feb 2009 - 22:22:57 - MattWalsh
 
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